{"id":"54098958532646708","game_id":"54098958557286528","platform_id":"gog","external_id":"2000269982","dlcs_ids":[],"dlcs":[],"parent_id":null,"supported_operating_systems":[],"available_languages":[{"code":"en-US"}],"first_release_date":null,"game":{"id":"54098958557286528","parent_id":null,"dlcs_ids":[],"mods_ids":[],"first_release_date":null,"releases":[{"id":"54098958532646708","platform_id":"gog","external_id":"2000269982","release_per_platform_id":"gog_2000269982","availability":0},{"id":"54098958557286528","platform_id":"generic","external_id":"54098958557286528","release_per_platform_id":"generic_54098958557286528","availability":1}],"title":{"*":"Tank Warfare: Tunisia 1943","en-US":"Tank Warfare: Tunisia 1943"},"sorting_title":{"*":"Tank Warfare Tunisia 1943","en-US":"Tank Warfare Tunisia 1943"},"type":"spam","developers_ids":[],"developers":[],"publishers_ids":[],"publishers":[],"genres_ids":[],"genres":[],"themes_ids":[],"themes":[],"screenshots":[],"videos":[],"artworks":[],"summary":{"*":"\u003Cp class=\u0022module\u0022\u003ETank Warfare: Chewy Gooey Pass is included\u003C\/p\u003E\n\u003Chr\u003E\nTank Warfare: Tunisia 1943 - tactical battalion level combat simulation. Continuation of Graviteam Tactics series on the Western Front.\n\u003Cbr\u003E\n\n\u003Cbr\u003E\nGame is comprised of two modes:\n\u003Cbr\u003E\n\u003Cul class=\u0022bb_ul\u0022\u003E\u003Cli\u003EOperational - turn-based mode where you can shift and concentrate forces in the chosen directions, resupply and replace units, repair and refuel vehicles.\n\u003Cbr\u003E\n\u003C\/li\u003E\u003Cli\u003ETactical - real-time mode where you are conducting fire combat with the enemy, capturing territory, destroying vehicles and the enemy manpower.\u003C\/li\u003E\u003C\/ul\u003E\n\u003Cbr\u003E\nLarge-scale operations for the US Army and Wehrmacht with realistic organizational structure. The campaign features more than 50 detailed vehicles produced in Germany, USA and UK. Over 400 sq. km of realistic landscapes were reconstructed from topographical maps and photo and video materials.\n\u003Cbr\u003E\n\n\u003Cbr\u003E\n\u003Cul class=\u0022bb_ul\u0022\u003E\u003Cli\u003E\u003Cb\u003EEnhanced UI\u003C\/b\u003E: functional interface of various panels, radial orders menu and other enhancements.\n\u003Cbr\u003E\n\u003C\/li\u003E\u003Cli\u003E\u003Cb\u003EInterface appearance and customization\u003C\/b\u003E: three variants of appearance are included, customizable unit markers (Wehrmacht, NATO, Red Army).\n\u003Cbr\u003E\n\u003C\/li\u003E\u003Cli\u003E\u003Cb\u003EHigh replayability and advanced AI\u003C\/b\u003E, which selects the best strategy based on behavior, not a predetermined script.\n\u003Cbr\u003E\n\u003C\/li\u003E\u003Cli\u003E\u003Cb\u003EAdvanced management of forces in the operational phase\u003C\/b\u003E: reinforcement strategies and management of reserves.\n\u003Cbr\u003E\n\u003C\/li\u003E\u003Cli\u003E\u003Cb\u003EStatistics keeping\u003C\/b\u003E: performance of each unit is recorded (kills, losses, awards, etc.). After each battle, damages and condition of forces and vehicles, as well as telemetry are shown in the after battle statistics.\n\u003Cbr\u003E\n\u003C\/li\u003E\u003Cli\u003E\u003Cb\u003EBattlefield simulation\u003C\/b\u003E: realistic vision devices, smoke screens and flares, creation of trenches, explosion craters. Remnants of previous battles remain on the battlefield until the end of operation.\n\u003Cbr\u003E\n\u003C\/li\u003E\u003Cli\u003E\u003Cb\u003ERealistic soldier behavior\u003C\/b\u003E: each soldier has several essential parameters, such as experience level, stamina and morale, which influence their behavior and effectiveness.\n\u003Cbr\u003E\n\u003C\/li\u003E\u003Cli\u003E\u003Cb\u003EDetailed weapon modeling and realistic ballistics\u003C\/b\u003E: bullets and projectiles follow ballistic trajectories, taking wind, temperature and other parameters into account.\n\u003Cbr\u003E\n\u003C\/li\u003E\u003Cli\u003E\u003Cb\u003EAdvanced armor penetration\u003C\/b\u003E: modeling based on ballistic histograms without simplifications of probabilistic methods, generation of secondary fragmentation fields takes into account ma","en-US":"\u003Cp class=\u0022module\u0022\u003ETank Warfare: Chewy Gooey Pass is included\u003C\/p\u003E\n\u003Chr\u003E\nTank Warfare: Tunisia 1943 - tactical battalion level combat simulation. Continuation of Graviteam Tactics series on the Western Front.\n\u003Cbr\u003E\n\n\u003Cbr\u003E\nGame is comprised of two modes:\n\u003Cbr\u003E\n\u003Cul class=\u0022bb_ul\u0022\u003E\u003Cli\u003EOperational - turn-based mode where you can shift and concentrate forces in the chosen directions, resupply and replace units, repair and refuel vehicles.\n\u003Cbr\u003E\n\u003C\/li\u003E\u003Cli\u003ETactical - real-time mode where you are conducting fire combat with the enemy, capturing territory, destroying vehicles and the enemy manpower.\u003C\/li\u003E\u003C\/ul\u003E\n\u003Cbr\u003E\nLarge-scale operations for the US Army and Wehrmacht with realistic organizational structure. The campaign features more than 50 detailed vehicles produced in Germany, USA and UK. Over 400 sq. km of realistic landscapes were reconstructed from topographical maps and photo and video materials.\n\u003Cbr\u003E\n\n\u003Cbr\u003E\n\u003Cul class=\u0022bb_ul\u0022\u003E\u003Cli\u003E\u003Cb\u003EEnhanced UI\u003C\/b\u003E: functional interface of various panels, radial orders menu and other enhancements.\n\u003Cbr\u003E\n\u003C\/li\u003E\u003Cli\u003E\u003Cb\u003EInterface appearance and customization\u003C\/b\u003E: three variants of appearance are included, customizable unit markers (Wehrmacht, NATO, Red Army).\n\u003Cbr\u003E\n\u003C\/li\u003E\u003Cli\u003E\u003Cb\u003EHigh replayability and advanced AI\u003C\/b\u003E, which selects the best strategy based on behavior, not a predetermined script.\n\u003Cbr\u003E\n\u003C\/li\u003E\u003Cli\u003E\u003Cb\u003EAdvanced management of forces in the operational phase\u003C\/b\u003E: reinforcement strategies and management of reserves.\n\u003Cbr\u003E\n\u003C\/li\u003E\u003Cli\u003E\u003Cb\u003EStatistics keeping\u003C\/b\u003E: performance of each unit is recorded (kills, losses, awards, etc.). After each battle, damages and condition of forces and vehicles, as well as telemetry are shown in the after battle statistics.\n\u003Cbr\u003E\n\u003C\/li\u003E\u003Cli\u003E\u003Cb\u003EBattlefield simulation\u003C\/b\u003E: realistic vision devices, smoke screens and flares, creation of trenches, explosion craters. Remnants of previous battles remain on the battlefield until the end of operation.\n\u003Cbr\u003E\n\u003C\/li\u003E\u003Cli\u003E\u003Cb\u003ERealistic soldier behavior\u003C\/b\u003E: each soldier has several essential parameters, such as experience level, stamina and morale, which influence their behavior and effectiveness.\n\u003Cbr\u003E\n\u003C\/li\u003E\u003Cli\u003E\u003Cb\u003EDetailed weapon modeling and realistic ballistics\u003C\/b\u003E: bullets and projectiles follow ballistic trajectories, taking wind, temperature and other parameters into account.\n\u003Cbr\u003E\n\u003C\/li\u003E\u003Cli\u003E\u003Cb\u003EAdvanced armor penetration\u003C\/b\u003E: modeling based on ballistic histograms without simplifications of probabilistic methods, generation of secondary fragmentation fields takes into account ma"},"visible_in_library":false,"aggregated_rating":null,"game_modes":[],"global_popularity_all_time":0,"global_popularity_current":0,"slug":"Tank-Warfare-Tunisia-1943"},"title":{"*":"Tank Warfare: Tunisia 1943","en-US":"Tank Warfare: Tunisia 1943"},"sorting_title":{"*":"Tank Warfare Tunisia 1943","en-US":"Tank Warfare Tunisia 1943"},"type":"spam","summary":{"*":"\u003Cp class=\u0022module\u0022\u003ETank Warfare: Chewy Gooey Pass is included\u003C\/p\u003E\n\u003Chr\u003E\nTank Warfare: Tunisia 1943 - tactical battalion level combat simulation. Continuation of Graviteam Tactics series on the Western Front.\n\u003Cbr\u003E\n\n\u003Cbr\u003E\nGame is comprised of two modes:\n\u003Cbr\u003E\n\u003Cul class=\u0022bb_ul\u0022\u003E\u003Cli\u003EOperational - turn-based mode where you can shift and concentrate forces in the chosen directions, resupply and replace units, repair and refuel vehicles.\n\u003Cbr\u003E\n\u003C\/li\u003E\u003Cli\u003ETactical - real-time mode where you are conducting fire combat with the enemy, capturing territory, destroying vehicles and the enemy manpower.\u003C\/li\u003E\u003C\/ul\u003E\n\u003Cbr\u003E\nLarge-scale operations for the US Army and Wehrmacht with realistic organizational structure. The campaign features more than 50 detailed vehicles produced in Germany, USA and UK. Over 400 sq. km of realistic landscapes were reconstructed from topographical maps and photo and video materials.\n\u003Cbr\u003E\n\n\u003Cbr\u003E\n\u003Cul class=\u0022bb_ul\u0022\u003E\u003Cli\u003E\u003Cb\u003EEnhanced UI\u003C\/b\u003E: functional interface of various panels, radial orders menu and other enhancements.\n\u003Cbr\u003E\n\u003C\/li\u003E\u003Cli\u003E\u003Cb\u003EInterface appearance and customization\u003C\/b\u003E: three variants of appearance are included, customizable unit markers (Wehrmacht, NATO, Red Army).\n\u003Cbr\u003E\n\u003C\/li\u003E\u003Cli\u003E\u003Cb\u003EHigh replayability and advanced AI\u003C\/b\u003E, which selects the best strategy based on behavior, not a predetermined script.\n\u003Cbr\u003E\n\u003C\/li\u003E\u003Cli\u003E\u003Cb\u003EAdvanced management of forces in the operational phase\u003C\/b\u003E: reinforcement strategies and management of reserves.\n\u003Cbr\u003E\n\u003C\/li\u003E\u003Cli\u003E\u003Cb\u003EStatistics keeping\u003C\/b\u003E: performance of each unit is recorded (kills, losses, awards, etc.). After each battle, damages and condition of forces and vehicles, as well as telemetry are shown in the after battle statistics.\n\u003Cbr\u003E\n\u003C\/li\u003E\u003Cli\u003E\u003Cb\u003EBattlefield simulation\u003C\/b\u003E: realistic vision devices, smoke screens and flares, creation of trenches, explosion craters. Remnants of previous battles remain on the battlefield until the end of operation.\n\u003Cbr\u003E\n\u003C\/li\u003E\u003Cli\u003E\u003Cb\u003ERealistic soldier behavior\u003C\/b\u003E: each soldier has several essential parameters, such as experience level, stamina and morale, which influence their behavior and effectiveness.\n\u003Cbr\u003E\n\u003C\/li\u003E\u003Cli\u003E\u003Cb\u003EDetailed weapon modeling and realistic ballistics\u003C\/b\u003E: bullets and projectiles follow ballistic trajectories, taking wind, temperature and other parameters into account.\n\u003Cbr\u003E\n\u003C\/li\u003E\u003Cli\u003E\u003Cb\u003EAdvanced armor penetration\u003C\/b\u003E: modeling based on ballistic histograms without simplifications of probabilistic methods, generation of secondary fragmentation fields takes into account ma","en-US":"\u003Cp class=\u0022module\u0022\u003ETank Warfare: Chewy Gooey Pass is included\u003C\/p\u003E\n\u003Chr\u003E\nTank Warfare: Tunisia 1943 - tactical battalion level combat simulation. Continuation of Graviteam Tactics series on the Western Front.\n\u003Cbr\u003E\n\n\u003Cbr\u003E\nGame is comprised of two modes:\n\u003Cbr\u003E\n\u003Cul class=\u0022bb_ul\u0022\u003E\u003Cli\u003EOperational - turn-based mode where you can shift and concentrate forces in the chosen directions, resupply and replace units, repair and refuel vehicles.\n\u003Cbr\u003E\n\u003C\/li\u003E\u003Cli\u003ETactical - real-time mode where you are conducting fire combat with the enemy, capturing territory, destroying vehicles and the enemy manpower.\u003C\/li\u003E\u003C\/ul\u003E\n\u003Cbr\u003E\nLarge-scale operations for the US Army and Wehrmacht with realistic organizational structure. The campaign features more than 50 detailed vehicles produced in Germany, USA and UK. Over 400 sq. km of realistic landscapes were reconstructed from topographical maps and photo and video materials.\n\u003Cbr\u003E\n\n\u003Cbr\u003E\n\u003Cul class=\u0022bb_ul\u0022\u003E\u003Cli\u003E\u003Cb\u003EEnhanced UI\u003C\/b\u003E: functional interface of various panels, radial orders menu and other enhancements.\n\u003Cbr\u003E\n\u003C\/li\u003E\u003Cli\u003E\u003Cb\u003EInterface appearance and customization\u003C\/b\u003E: three variants of appearance are included, customizable unit markers (Wehrmacht, NATO, Red Army).\n\u003Cbr\u003E\n\u003C\/li\u003E\u003Cli\u003E\u003Cb\u003EHigh replayability and advanced AI\u003C\/b\u003E, which selects the best strategy based on behavior, not a predetermined script.\n\u003Cbr\u003E\n\u003C\/li\u003E\u003Cli\u003E\u003Cb\u003EAdvanced management of forces in the operational phase\u003C\/b\u003E: reinforcement strategies and management of reserves.\n\u003Cbr\u003E\n\u003C\/li\u003E\u003Cli\u003E\u003Cb\u003EStatistics keeping\u003C\/b\u003E: performance of each unit is recorded (kills, losses, awards, etc.). After each battle, damages and condition of forces and vehicles, as well as telemetry are shown in the after battle statistics.\n\u003Cbr\u003E\n\u003C\/li\u003E\u003Cli\u003E\u003Cb\u003EBattlefield simulation\u003C\/b\u003E: realistic vision devices, smoke screens and flares, creation of trenches, explosion craters. Remnants of previous battles remain on the battlefield until the end of operation.\n\u003Cbr\u003E\n\u003C\/li\u003E\u003Cli\u003E\u003Cb\u003ERealistic soldier behavior\u003C\/b\u003E: each soldier has several essential parameters, such as experience level, stamina and morale, which influence their behavior and effectiveness.\n\u003Cbr\u003E\n\u003C\/li\u003E\u003Cli\u003E\u003Cb\u003EDetailed weapon modeling and realistic ballistics\u003C\/b\u003E: bullets and projectiles follow ballistic trajectories, taking wind, temperature and other parameters into account.\n\u003Cbr\u003E\n\u003C\/li\u003E\u003Cli\u003E\u003Cb\u003EAdvanced armor penetration\u003C\/b\u003E: modeling based on ballistic histograms without simplifications of probabilistic methods, generation of secondary fragmentation fields takes into account ma"},"videos":[],"game_modes":[]}