{"id":"54513428129896034","game_id":"54513428123442902","platform_id":"gog","external_id":"1867861247","dlcs_ids":[],"dlcs":[],"parent_id":null,"supported_operating_systems":[],"available_languages":[{"code":"en-US"}],"first_release_date":null,"game":{"id":"54513428123442902","parent_id":null,"dlcs_ids":[],"mods_ids":[],"first_release_date":null,"releases":[{"id":"54513428129896034","platform_id":"gog","external_id":"1867861247","release_per_platform_id":"gog_1867861247","availability":0},{"id":"54513428123442902","platform_id":"generic","external_id":"54513428123442902","release_per_platform_id":"generic_54513428123442902","availability":1}],"title":{"*":"The Art of Ashe - Digital Artbook and Map","en-US":"The Art of Ashe - Digital Artbook and Map"},"sorting_title":{"*":"Art of Ashe Digital Artbook and Map","en-US":"Art of Ashe Digital Artbook and Map"},"type":"spam","developers_ids":[],"developers":[],"publishers_ids":[],"publishers":[],"genres_ids":[],"genres":[],"themes_ids":[],"themes":[],"screenshots":[],"videos":[],"artworks":[],"summary":{"*":"Trials of Fire is a world rich with character and style, despite the ravaged state of Ashe that players encounter it in. Within this Art Book, the concepts and early designs are paired with the final stunning pieces that bring that world to life in-game, whether they be landscapes, pieces of equipment, random items or character models.\n\u003Cbr\u003E\n\n\u003Cbr\u003E\n\u003Cimg src=\u0022https:\/\/items.gog.com\/the_art_of_ashe_digital_artbook_and_map\/Screenshot1_sm.jpg\u0022 \/\u003E\n\u003Cbr\u003E\n\n\u003Cbr\u003E\nAshe is realised with a hand-drawn aesthetic that imbues everything with a true sword-and-sorcery feeling, but more importantly it complements the overall concept of a game-come-adventure tale all contained within a heavy tome. The landscapes are sketched onto the yellowing pages the player explores, the characters stood like full-body portraits that wouldn\u2019t be out of place framed and hung on a wall. The world comes to life through the brush strokes and rough edges that imbue each adventure with the feeling of narrative illustration, as though the player themselves is telling the story to an artist hurriedly realising their words on the page.\n\u003Cbr\u003E\n\n\u003Cbr\u003E\n\u003Cimg src=\u0022https:\/\/items.gog.com\/the_art_of_ashe_digital_artbook_and_map\/Steam_Screenshot04_sm.jpg\u0022 \/\u003E\n\u003Cbr\u003E\n\n\u003Cbr\u003E\nThe ideas at the core of Trials of Fire have been the same from the first playable prototype right through to the final game. Adventure, tactical combat, an evolving and self-authored narrative on every run and on every quest. The experience of playing the early versions of the game felt like the sturdy, sun-bleached bones of the game we were wanting to make, but it wasn\u0027t until Artists Jody, Sandra and Max joined the team that these bones were knitted together and given form. Through Sandra\u2019s conceptual direction, Jody\u2019s immensely technical modelling and Max\u2019s exquisite illustration, their artwork stood these bones up and we were able to see Trials of Fire given life and rendered in full for the first time.\n\u003Cbr\u003E\n\n\u003Cbr\u003E\n\u003Cimg src=\u0022https:\/\/items.gog.com\/the_art_of_ashe_digital_artbook_and_map\/Steam_Screenshot03__sm.jpg\u0022 \/\u003E\n\u003Cbr\u003E\n\n\u003Cbr\u003E\nThe body of work in this book is an attempt to give gamers an insight into that experience - of only seeing the rough sketches and vague outlines of a game. Then having those outlines filled with colour, shape and form to finally become the game that looks and plays the way we and hoped, but not dared to imagine.\n\u003Cbr\u003E\n\n\u003Cbr\u003E\n\u003Cimg src=\u0022https:\/\/items.gog.com\/the_art_of_ashe_digital_artbook_and_map\/Steam_Screenshot02_sm.jpg\u0022 \/","en-US":"Trials of Fire is a world rich with character and style, despite the ravaged state of Ashe that players encounter it in. Within this Art Book, the concepts and early designs are paired with the final stunning pieces that bring that world to life in-game, whether they be landscapes, pieces of equipment, random items or character models.\n\u003Cbr\u003E\n\n\u003Cbr\u003E\n\u003Cimg src=\u0022https:\/\/items.gog.com\/the_art_of_ashe_digital_artbook_and_map\/Screenshot1_sm.jpg\u0022 \/\u003E\n\u003Cbr\u003E\n\n\u003Cbr\u003E\nAshe is realised with a hand-drawn aesthetic that imbues everything with a true sword-and-sorcery feeling, but more importantly it complements the overall concept of a game-come-adventure tale all contained within a heavy tome. The landscapes are sketched onto the yellowing pages the player explores, the characters stood like full-body portraits that wouldn\u2019t be out of place framed and hung on a wall. The world comes to life through the brush strokes and rough edges that imbue each adventure with the feeling of narrative illustration, as though the player themselves is telling the story to an artist hurriedly realising their words on the page.\n\u003Cbr\u003E\n\n\u003Cbr\u003E\n\u003Cimg src=\u0022https:\/\/items.gog.com\/the_art_of_ashe_digital_artbook_and_map\/Steam_Screenshot04_sm.jpg\u0022 \/\u003E\n\u003Cbr\u003E\n\n\u003Cbr\u003E\nThe ideas at the core of Trials of Fire have been the same from the first playable prototype right through to the final game. Adventure, tactical combat, an evolving and self-authored narrative on every run and on every quest. The experience of playing the early versions of the game felt like the sturdy, sun-bleached bones of the game we were wanting to make, but it wasn\u0027t until Artists Jody, Sandra and Max joined the team that these bones were knitted together and given form. Through Sandra\u2019s conceptual direction, Jody\u2019s immensely technical modelling and Max\u2019s exquisite illustration, their artwork stood these bones up and we were able to see Trials of Fire given life and rendered in full for the first time.\n\u003Cbr\u003E\n\n\u003Cbr\u003E\n\u003Cimg src=\u0022https:\/\/items.gog.com\/the_art_of_ashe_digital_artbook_and_map\/Steam_Screenshot03__sm.jpg\u0022 \/\u003E\n\u003Cbr\u003E\n\n\u003Cbr\u003E\nThe body of work in this book is an attempt to give gamers an insight into that experience - of only seeing the rough sketches and vague outlines of a game. Then having those outlines filled with colour, shape and form to finally become the game that looks and plays the way we and hoped, but not dared to imagine.\n\u003Cbr\u003E\n\n\u003Cbr\u003E\n\u003Cimg src=\u0022https:\/\/items.gog.com\/the_art_of_ashe_digital_artbook_and_map\/Steam_Screenshot02_sm.jpg\u0022 \/"},"visible_in_library":false,"aggregated_rating":null,"game_modes":[],"global_popularity_all_time":0,"global_popularity_current":0,"slug":"The-Art-of-Ashe-Digital-Artbook-and-Map"},"title":{"*":"The Art of Ashe - Digital Artbook and Map","en-US":"The Art of Ashe - Digital Artbook and Map"},"sorting_title":{"*":"Art of Ashe Digital Artbook and Map","en-US":"Art of Ashe Digital Artbook and Map"},"type":"spam","summary":{"*":"Trials of Fire is a world rich with character and style, despite the ravaged state of Ashe that players encounter it in. Within this Art Book, the concepts and early designs are paired with the final stunning pieces that bring that world to life in-game, whether they be landscapes, pieces of equipment, random items or character models.\n\u003Cbr\u003E\n\n\u003Cbr\u003E\n\u003Cimg src=\u0022https:\/\/items.gog.com\/the_art_of_ashe_digital_artbook_and_map\/Screenshot1_sm.jpg\u0022 \/\u003E\n\u003Cbr\u003E\n\n\u003Cbr\u003E\nAshe is realised with a hand-drawn aesthetic that imbues everything with a true sword-and-sorcery feeling, but more importantly it complements the overall concept of a game-come-adventure tale all contained within a heavy tome. The landscapes are sketched onto the yellowing pages the player explores, the characters stood like full-body portraits that wouldn\u2019t be out of place framed and hung on a wall. The world comes to life through the brush strokes and rough edges that imbue each adventure with the feeling of narrative illustration, as though the player themselves is telling the story to an artist hurriedly realising their words on the page.\n\u003Cbr\u003E\n\n\u003Cbr\u003E\n\u003Cimg src=\u0022https:\/\/items.gog.com\/the_art_of_ashe_digital_artbook_and_map\/Steam_Screenshot04_sm.jpg\u0022 \/\u003E\n\u003Cbr\u003E\n\n\u003Cbr\u003E\nThe ideas at the core of Trials of Fire have been the same from the first playable prototype right through to the final game. Adventure, tactical combat, an evolving and self-authored narrative on every run and on every quest. The experience of playing the early versions of the game felt like the sturdy, sun-bleached bones of the game we were wanting to make, but it wasn\u0027t until Artists Jody, Sandra and Max joined the team that these bones were knitted together and given form. Through Sandra\u2019s conceptual direction, Jody\u2019s immensely technical modelling and Max\u2019s exquisite illustration, their artwork stood these bones up and we were able to see Trials of Fire given life and rendered in full for the first time.\n\u003Cbr\u003E\n\n\u003Cbr\u003E\n\u003Cimg src=\u0022https:\/\/items.gog.com\/the_art_of_ashe_digital_artbook_and_map\/Steam_Screenshot03__sm.jpg\u0022 \/\u003E\n\u003Cbr\u003E\n\n\u003Cbr\u003E\nThe body of work in this book is an attempt to give gamers an insight into that experience - of only seeing the rough sketches and vague outlines of a game. Then having those outlines filled with colour, shape and form to finally become the game that looks and plays the way we and hoped, but not dared to imagine.\n\u003Cbr\u003E\n\n\u003Cbr\u003E\n\u003Cimg src=\u0022https:\/\/items.gog.com\/the_art_of_ashe_digital_artbook_and_map\/Steam_Screenshot02_sm.jpg\u0022 \/","en-US":"Trials of Fire is a world rich with character and style, despite the ravaged state of Ashe that players encounter it in. Within this Art Book, the concepts and early designs are paired with the final stunning pieces that bring that world to life in-game, whether they be landscapes, pieces of equipment, random items or character models.\n\u003Cbr\u003E\n\n\u003Cbr\u003E\n\u003Cimg src=\u0022https:\/\/items.gog.com\/the_art_of_ashe_digital_artbook_and_map\/Screenshot1_sm.jpg\u0022 \/\u003E\n\u003Cbr\u003E\n\n\u003Cbr\u003E\nAshe is realised with a hand-drawn aesthetic that imbues everything with a true sword-and-sorcery feeling, but more importantly it complements the overall concept of a game-come-adventure tale all contained within a heavy tome. The landscapes are sketched onto the yellowing pages the player explores, the characters stood like full-body portraits that wouldn\u2019t be out of place framed and hung on a wall. The world comes to life through the brush strokes and rough edges that imbue each adventure with the feeling of narrative illustration, as though the player themselves is telling the story to an artist hurriedly realising their words on the page.\n\u003Cbr\u003E\n\n\u003Cbr\u003E\n\u003Cimg src=\u0022https:\/\/items.gog.com\/the_art_of_ashe_digital_artbook_and_map\/Steam_Screenshot04_sm.jpg\u0022 \/\u003E\n\u003Cbr\u003E\n\n\u003Cbr\u003E\nThe ideas at the core of Trials of Fire have been the same from the first playable prototype right through to the final game. Adventure, tactical combat, an evolving and self-authored narrative on every run and on every quest. The experience of playing the early versions of the game felt like the sturdy, sun-bleached bones of the game we were wanting to make, but it wasn\u0027t until Artists Jody, Sandra and Max joined the team that these bones were knitted together and given form. Through Sandra\u2019s conceptual direction, Jody\u2019s immensely technical modelling and Max\u2019s exquisite illustration, their artwork stood these bones up and we were able to see Trials of Fire given life and rendered in full for the first time.\n\u003Cbr\u003E\n\n\u003Cbr\u003E\n\u003Cimg src=\u0022https:\/\/items.gog.com\/the_art_of_ashe_digital_artbook_and_map\/Steam_Screenshot03__sm.jpg\u0022 \/\u003E\n\u003Cbr\u003E\n\n\u003Cbr\u003E\nThe body of work in this book is an attempt to give gamers an insight into that experience - of only seeing the rough sketches and vague outlines of a game. Then having those outlines filled with colour, shape and form to finally become the game that looks and plays the way we and hoped, but not dared to imagine.\n\u003Cbr\u003E\n\n\u003Cbr\u003E\n\u003Cimg src=\u0022https:\/\/items.gog.com\/the_art_of_ashe_digital_artbook_and_map\/Steam_Screenshot02_sm.jpg\u0022 \/"},"videos":[],"game_modes":[]}