{"id":"55603486410322490","game_id":"55603486393491349","platform_id":"gog","external_id":"1739226765","dlcs_ids":[],"dlcs":[],"parent_id":null,"supported_operating_systems":[],"available_languages":[{"code":"en-US"}],"first_release_date":null,"game":{"id":"55603486393491349","parent_id":null,"dlcs_ids":[],"mods_ids":[],"first_release_date":null,"releases":[{"id":"55603486410322490","platform_id":"gog","external_id":"1739226765","release_per_platform_id":"gog_1739226765","availability":0},{"id":"55603486393491349","platform_id":"generic","external_id":"55603486393491349","release_per_platform_id":"generic_55603486393491349","availability":1}],"title":{"*":"Born Punk - The Art Of Born Punk","en-US":"Born Punk - The Art Of Born Punk"},"sorting_title":{"*":"Born Punk The Art Of Born Punk","en-US":"Born Punk The Art Of Born Punk"},"type":"spam","developers_ids":[],"developers":[],"publishers_ids":[],"publishers":[],"genres_ids":[],"genres":[],"themes_ids":[],"themes":[],"screenshots":[],"videos":[],"artworks":[],"summary":{"*":"\u003Cb\u003EBornholm in the year 2155 is everything Bornholm of today is not.\u003C\/b\u003E\n\u003Cbr\u003E\n\n\u003Cbr\u003E\nOver-populated, industrial and most of all a global power thanks to its unique and innovative non-equatorial space elevator.\n\u003Cbr\u003E\n\n\u003Cbr\u003E\nFor Born Punk, we didn\u0027t try to copy\/paste quintessential cyberpunk tropes for our interpretation of the genre. Rather, we took cyberpunk out of its traditional home - cities styled after modern metropolises like Shanghai and Tokyo - and transplanted it onto a Danish island - with all the influences that would likely play a part in the transformatino of a quaint European region into a futuristic mega-sprawl.\n\u003Cbr\u003E\n\n\u003Cbr\u003E\nOur 44-page long artbook will show you a lot of our thought processes whilst creating the visual part of Born Punk. You\u0027ll find commentary by the developers, Discord conversations, a lot of lore, and of course - art. Concept art, pixel art, time lapses, sprite sheets, portraits and more await you - all presented in a narrative thread that should make it a joy to read. This is not just some concept art from the very beginning of the game thrown into a random PDF. Rather, it\u0027s a detailed documentation of our journey, a showcase of our universe, and an insight into the culture at our company.\n","en-US":"\u003Cb\u003EBornholm in the year 2155 is everything Bornholm of today is not.\u003C\/b\u003E\n\u003Cbr\u003E\n\n\u003Cbr\u003E\nOver-populated, industrial and most of all a global power thanks to its unique and innovative non-equatorial space elevator.\n\u003Cbr\u003E\n\n\u003Cbr\u003E\nFor Born Punk, we didn\u0027t try to copy\/paste quintessential cyberpunk tropes for our interpretation of the genre. Rather, we took cyberpunk out of its traditional home - cities styled after modern metropolises like Shanghai and Tokyo - and transplanted it onto a Danish island - with all the influences that would likely play a part in the transformatino of a quaint European region into a futuristic mega-sprawl.\n\u003Cbr\u003E\n\n\u003Cbr\u003E\nOur 44-page long artbook will show you a lot of our thought processes whilst creating the visual part of Born Punk. You\u0027ll find commentary by the developers, Discord conversations, a lot of lore, and of course - art. Concept art, pixel art, time lapses, sprite sheets, portraits and more await you - all presented in a narrative thread that should make it a joy to read. This is not just some concept art from the very beginning of the game thrown into a random PDF. Rather, it\u0027s a detailed documentation of our journey, a showcase of our universe, and an insight into the culture at our company.\n"},"visible_in_library":false,"aggregated_rating":null,"game_modes":[],"global_popularity_all_time":0,"global_popularity_current":0,"slug":"Born-Punk-The-Art-Of-Born-Punk"},"title":{"*":"Born Punk - The Art Of Born Punk","en-US":"Born Punk - The Art Of Born Punk"},"sorting_title":{"*":"Born Punk The Art Of Born Punk","en-US":"Born Punk The Art Of Born Punk"},"type":"spam","summary":{"*":"\u003Cb\u003EBornholm in the year 2155 is everything Bornholm of today is not.\u003C\/b\u003E\n\u003Cbr\u003E\n\n\u003Cbr\u003E\nOver-populated, industrial and most of all a global power thanks to its unique and innovative non-equatorial space elevator.\n\u003Cbr\u003E\n\n\u003Cbr\u003E\nFor Born Punk, we didn\u0027t try to copy\/paste quintessential cyberpunk tropes for our interpretation of the genre. Rather, we took cyberpunk out of its traditional home - cities styled after modern metropolises like Shanghai and Tokyo - and transplanted it onto a Danish island - with all the influences that would likely play a part in the transformatino of a quaint European region into a futuristic mega-sprawl.\n\u003Cbr\u003E\n\n\u003Cbr\u003E\nOur 44-page long artbook will show you a lot of our thought processes whilst creating the visual part of Born Punk. You\u0027ll find commentary by the developers, Discord conversations, a lot of lore, and of course - art. Concept art, pixel art, time lapses, sprite sheets, portraits and more await you - all presented in a narrative thread that should make it a joy to read. This is not just some concept art from the very beginning of the game thrown into a random PDF. Rather, it\u0027s a detailed documentation of our journey, a showcase of our universe, and an insight into the culture at our company.\n","en-US":"\u003Cb\u003EBornholm in the year 2155 is everything Bornholm of today is not.\u003C\/b\u003E\n\u003Cbr\u003E\n\n\u003Cbr\u003E\nOver-populated, industrial and most of all a global power thanks to its unique and innovative non-equatorial space elevator.\n\u003Cbr\u003E\n\n\u003Cbr\u003E\nFor Born Punk, we didn\u0027t try to copy\/paste quintessential cyberpunk tropes for our interpretation of the genre. Rather, we took cyberpunk out of its traditional home - cities styled after modern metropolises like Shanghai and Tokyo - and transplanted it onto a Danish island - with all the influences that would likely play a part in the transformatino of a quaint European region into a futuristic mega-sprawl.\n\u003Cbr\u003E\n\n\u003Cbr\u003E\nOur 44-page long artbook will show you a lot of our thought processes whilst creating the visual part of Born Punk. You\u0027ll find commentary by the developers, Discord conversations, a lot of lore, and of course - art. Concept art, pixel art, time lapses, sprite sheets, portraits and more await you - all presented in a narrative thread that should make it a joy to read. This is not just some concept art from the very beginning of the game thrown into a random PDF. Rather, it\u0027s a detailed documentation of our journey, a showcase of our universe, and an insight into the culture at our company.\n"},"videos":[],"game_modes":[]}