{"id":"53029248202368999","game_id":"53029248203734366","platform_id":"gog","external_id":"1385821524","dlcs_ids":[],"dlcs":[],"parent_id":null,"supported_operating_systems":[],"available_languages":[{"code":"en-US"}],"first_release_date":null,"game":{"id":"53029248203734366","parent_id":null,"dlcs_ids":[],"mods_ids":[],"first_release_date":null,"releases":[{"id":"53029248202368999","platform_id":"gog","external_id":"1385821524","release_per_platform_id":"gog_1385821524","availability":0},{"id":"53029248203734366","platform_id":"generic","external_id":"53029248203734366","release_per_platform_id":"generic_53029248203734366","availability":1}],"title":{"*":"Dead Cells: The Bad Seed Bundle","en-US":"Dead Cells: The Bad Seed Bundle"},"sorting_title":{"*":"Dead Cells The Bad Seed Bundle","en-US":"Dead Cells The Bad Seed Bundle"},"type":"spam","developers_ids":[],"developers":[],"publishers_ids":[],"publishers":[],"genres_ids":[],"genres":[],"themes_ids":[],"themes":[],"screenshots":[],"videos":[],"artworks":[],"summary":{"*":"\u003Cimg src=\u0022https:\/\/items.gog.com\/dead_cells\/remparts.gif\u0022 style=\u0022margin: 15px 0px 5px 0px; width: 600px\u0022\u003E\n\n\u003Ch4\u003ERoguelite? Metroidvania? Roguevania!\u003C\/h4\u003E\nYou grew up with the roguelikes, witnessed the rise of the roguelites and even the birth of the roguelite-lites? We\u0027d now like to present for your consideration our RogueVania, the illegitimate child of a modern Roguelite (Rogue Legacy, Binding of Isaac, Enter the Gungeon, Spelunky, etc.) and an old-school MetroidVania (Castlevania: SotN and its ilk).\n\n\u003Cimg src=\u0022https:\/\/items.gog.com\/dead_cells\/graveyard.gif\u0022 style=\u0022margin: 15px 0px 5px 0px; width: 600px\u0022\u003E\n\n\u003Ch4\u003EFeatures:\u003C\/h4\u003E\n\u003Cul\u003E\n  \u003Cli\u003E\u003Cb\u003ERogueVania\u003C\/b\u003E: The progressive exploration of an interconnected world, with the replayability of a rogue-lite and the adrenaline pumping threat of permadeath.\u003C\/li\u003E\n\u003Cli\u003E\u003Cb\u003E2D Souls-lite Action\u003C\/b\u003E: Tough but fair combat, more than fifty weapons and spells with unique gameplay, and of course, the emergency panic roll to get you out of trouble. \u003C\/li\u003E\n\u003Cli\u003E\u003Cb\u003ENonlinear progression\u003C\/b\u003E: Sewers, Ossuary or Remparts? Once unlocked, special permanent abilities allow you to access new paths to reach your objective. Opt for the path that suits your current build, your play style or just your mood.\u003C\/li\u003E\n\u003Cli\u003E\u003Cb\u003EExploration\u003C\/b\u003E: Secret rooms, hidden passages, charming landscapes. Take a moment to stroll the towers and breath in that fresh sea mist infused air...\u003C\/li\u003E\u003C\/ul\u003E\n\u003Cbr\u003E\u003Cbr\u003E\nInterconnected levels and progressive unlocking of access to the island provides you with a real incentive to explore your surroundings. Add in a degree of evolution for your character and permanent weapon upgrades and you can see where Dead Cells borrows from the long line of \u003Cb\u003EMetroidVanias\u003C\/b\u003E that precede it.\n\u003Cbr\u003E\u003Cbr\u003E\nAt the end of the day though, it\u2019s YOUR skills as a player that matter most! Roguelites are about constantly getting better, until what was an insurmountable obstacle becomes a walk in the park. Unforgiving combat wed to the absence of any kind of safety net makes for an adrenalin pumping ride each and every run and unrivaled replayability.\n\n\u003Cimg src=\u0022https:\/\/items.gog.com\/dead_cells\/ossuary_spawner.gif\u0022 style=\u0022margin: 15px 0px 5px 0px; width: 600px\u0022\u003E\n\n\u003Ch4\u003EDead Cells left In Development on August 7th 2018 and comes with:\u003C\/h4\u003E\n\u003Cul\u003E\n\u003Cli\u003E14 Levels - Each one with its own atmosphere, foes and secrets to discover.\u003C\/li\u003E\n\u003Cli\u003E3 Bosses - Made by the most sadistic of the devs, raised on the salt of the testers.\u003C\/li\u003E\n\u003Cli\u003E60 or so weapons and skills -","en-US":"\u003Cimg src=\u0022https:\/\/items.gog.com\/dead_cells\/remparts.gif\u0022 style=\u0022margin: 15px 0px 5px 0px; width: 600px\u0022\u003E\n\n\u003Ch4\u003ERoguelite? Metroidvania? Roguevania!\u003C\/h4\u003E\nYou grew up with the roguelikes, witnessed the rise of the roguelites and even the birth of the roguelite-lites? We\u0027d now like to present for your consideration our RogueVania, the illegitimate child of a modern Roguelite (Rogue Legacy, Binding of Isaac, Enter the Gungeon, Spelunky, etc.) and an old-school MetroidVania (Castlevania: SotN and its ilk).\n\n\u003Cimg src=\u0022https:\/\/items.gog.com\/dead_cells\/graveyard.gif\u0022 style=\u0022margin: 15px 0px 5px 0px; width: 600px\u0022\u003E\n\n\u003Ch4\u003EFeatures:\u003C\/h4\u003E\n\u003Cul\u003E\n  \u003Cli\u003E\u003Cb\u003ERogueVania\u003C\/b\u003E: The progressive exploration of an interconnected world, with the replayability of a rogue-lite and the adrenaline pumping threat of permadeath.\u003C\/li\u003E\n\u003Cli\u003E\u003Cb\u003E2D Souls-lite Action\u003C\/b\u003E: Tough but fair combat, more than fifty weapons and spells with unique gameplay, and of course, the emergency panic roll to get you out of trouble. \u003C\/li\u003E\n\u003Cli\u003E\u003Cb\u003ENonlinear progression\u003C\/b\u003E: Sewers, Ossuary or Remparts? Once unlocked, special permanent abilities allow you to access new paths to reach your objective. Opt for the path that suits your current build, your play style or just your mood.\u003C\/li\u003E\n\u003Cli\u003E\u003Cb\u003EExploration\u003C\/b\u003E: Secret rooms, hidden passages, charming landscapes. Take a moment to stroll the towers and breath in that fresh sea mist infused air...\u003C\/li\u003E\u003C\/ul\u003E\n\u003Cbr\u003E\u003Cbr\u003E\nInterconnected levels and progressive unlocking of access to the island provides you with a real incentive to explore your surroundings. Add in a degree of evolution for your character and permanent weapon upgrades and you can see where Dead Cells borrows from the long line of \u003Cb\u003EMetroidVanias\u003C\/b\u003E that precede it.\n\u003Cbr\u003E\u003Cbr\u003E\nAt the end of the day though, it\u2019s YOUR skills as a player that matter most! Roguelites are about constantly getting better, until what was an insurmountable obstacle becomes a walk in the park. Unforgiving combat wed to the absence of any kind of safety net makes for an adrenalin pumping ride each and every run and unrivaled replayability.\n\n\u003Cimg src=\u0022https:\/\/items.gog.com\/dead_cells\/ossuary_spawner.gif\u0022 style=\u0022margin: 15px 0px 5px 0px; width: 600px\u0022\u003E\n\n\u003Ch4\u003EDead Cells left In Development on August 7th 2018 and comes with:\u003C\/h4\u003E\n\u003Cul\u003E\n\u003Cli\u003E14 Levels - Each one with its own atmosphere, foes and secrets to discover.\u003C\/li\u003E\n\u003Cli\u003E3 Bosses - Made by the most sadistic of the devs, raised on the salt of the testers.\u003C\/li\u003E\n\u003Cli\u003E60 or so weapons and skills -"},"visible_in_library":false,"aggregated_rating":null,"game_modes":[],"global_popularity_all_time":0,"global_popularity_current":0,"slug":"Dead-Cells-The-Bad-Seed-Bundle"},"title":{"*":"Dead Cells: The Bad Seed Bundle","en-US":"Dead Cells: The Bad Seed Bundle"},"sorting_title":{"*":"Dead Cells The Bad Seed Bundle","en-US":"Dead Cells The Bad Seed Bundle"},"type":"spam","summary":{"*":"\u003Cimg src=\u0022https:\/\/items.gog.com\/dead_cells\/remparts.gif\u0022 style=\u0022margin: 15px 0px 5px 0px; width: 600px\u0022\u003E\n\n\u003Ch4\u003ERoguelite? Metroidvania? Roguevania!\u003C\/h4\u003E\nYou grew up with the roguelikes, witnessed the rise of the roguelites and even the birth of the roguelite-lites? We\u0027d now like to present for your consideration our RogueVania, the illegitimate child of a modern Roguelite (Rogue Legacy, Binding of Isaac, Enter the Gungeon, Spelunky, etc.) and an old-school MetroidVania (Castlevania: SotN and its ilk).\n\n\u003Cimg src=\u0022https:\/\/items.gog.com\/dead_cells\/graveyard.gif\u0022 style=\u0022margin: 15px 0px 5px 0px; width: 600px\u0022\u003E\n\n\u003Ch4\u003EFeatures:\u003C\/h4\u003E\n\u003Cul\u003E\n  \u003Cli\u003E\u003Cb\u003ERogueVania\u003C\/b\u003E: The progressive exploration of an interconnected world, with the replayability of a rogue-lite and the adrenaline pumping threat of permadeath.\u003C\/li\u003E\n\u003Cli\u003E\u003Cb\u003E2D Souls-lite Action\u003C\/b\u003E: Tough but fair combat, more than fifty weapons and spells with unique gameplay, and of course, the emergency panic roll to get you out of trouble. \u003C\/li\u003E\n\u003Cli\u003E\u003Cb\u003ENonlinear progression\u003C\/b\u003E: Sewers, Ossuary or Remparts? Once unlocked, special permanent abilities allow you to access new paths to reach your objective. Opt for the path that suits your current build, your play style or just your mood.\u003C\/li\u003E\n\u003Cli\u003E\u003Cb\u003EExploration\u003C\/b\u003E: Secret rooms, hidden passages, charming landscapes. Take a moment to stroll the towers and breath in that fresh sea mist infused air...\u003C\/li\u003E\u003C\/ul\u003E\n\u003Cbr\u003E\u003Cbr\u003E\nInterconnected levels and progressive unlocking of access to the island provides you with a real incentive to explore your surroundings. Add in a degree of evolution for your character and permanent weapon upgrades and you can see where Dead Cells borrows from the long line of \u003Cb\u003EMetroidVanias\u003C\/b\u003E that precede it.\n\u003Cbr\u003E\u003Cbr\u003E\nAt the end of the day though, it\u2019s YOUR skills as a player that matter most! Roguelites are about constantly getting better, until what was an insurmountable obstacle becomes a walk in the park. Unforgiving combat wed to the absence of any kind of safety net makes for an adrenalin pumping ride each and every run and unrivaled replayability.\n\n\u003Cimg src=\u0022https:\/\/items.gog.com\/dead_cells\/ossuary_spawner.gif\u0022 style=\u0022margin: 15px 0px 5px 0px; width: 600px\u0022\u003E\n\n\u003Ch4\u003EDead Cells left In Development on August 7th 2018 and comes with:\u003C\/h4\u003E\n\u003Cul\u003E\n\u003Cli\u003E14 Levels - Each one with its own atmosphere, foes and secrets to discover.\u003C\/li\u003E\n\u003Cli\u003E3 Bosses - Made by the most sadistic of the devs, raised on the salt of the testers.\u003C\/li\u003E\n\u003Cli\u003E60 or so weapons and skills -","en-US":"\u003Cimg src=\u0022https:\/\/items.gog.com\/dead_cells\/remparts.gif\u0022 style=\u0022margin: 15px 0px 5px 0px; width: 600px\u0022\u003E\n\n\u003Ch4\u003ERoguelite? Metroidvania? Roguevania!\u003C\/h4\u003E\nYou grew up with the roguelikes, witnessed the rise of the roguelites and even the birth of the roguelite-lites? We\u0027d now like to present for your consideration our RogueVania, the illegitimate child of a modern Roguelite (Rogue Legacy, Binding of Isaac, Enter the Gungeon, Spelunky, etc.) and an old-school MetroidVania (Castlevania: SotN and its ilk).\n\n\u003Cimg src=\u0022https:\/\/items.gog.com\/dead_cells\/graveyard.gif\u0022 style=\u0022margin: 15px 0px 5px 0px; width: 600px\u0022\u003E\n\n\u003Ch4\u003EFeatures:\u003C\/h4\u003E\n\u003Cul\u003E\n  \u003Cli\u003E\u003Cb\u003ERogueVania\u003C\/b\u003E: The progressive exploration of an interconnected world, with the replayability of a rogue-lite and the adrenaline pumping threat of permadeath.\u003C\/li\u003E\n\u003Cli\u003E\u003Cb\u003E2D Souls-lite Action\u003C\/b\u003E: Tough but fair combat, more than fifty weapons and spells with unique gameplay, and of course, the emergency panic roll to get you out of trouble. \u003C\/li\u003E\n\u003Cli\u003E\u003Cb\u003ENonlinear progression\u003C\/b\u003E: Sewers, Ossuary or Remparts? Once unlocked, special permanent abilities allow you to access new paths to reach your objective. Opt for the path that suits your current build, your play style or just your mood.\u003C\/li\u003E\n\u003Cli\u003E\u003Cb\u003EExploration\u003C\/b\u003E: Secret rooms, hidden passages, charming landscapes. Take a moment to stroll the towers and breath in that fresh sea mist infused air...\u003C\/li\u003E\u003C\/ul\u003E\n\u003Cbr\u003E\u003Cbr\u003E\nInterconnected levels and progressive unlocking of access to the island provides you with a real incentive to explore your surroundings. Add in a degree of evolution for your character and permanent weapon upgrades and you can see where Dead Cells borrows from the long line of \u003Cb\u003EMetroidVanias\u003C\/b\u003E that precede it.\n\u003Cbr\u003E\u003Cbr\u003E\nAt the end of the day though, it\u2019s YOUR skills as a player that matter most! Roguelites are about constantly getting better, until what was an insurmountable obstacle becomes a walk in the park. Unforgiving combat wed to the absence of any kind of safety net makes for an adrenalin pumping ride each and every run and unrivaled replayability.\n\n\u003Cimg src=\u0022https:\/\/items.gog.com\/dead_cells\/ossuary_spawner.gif\u0022 style=\u0022margin: 15px 0px 5px 0px; width: 600px\u0022\u003E\n\n\u003Ch4\u003EDead Cells left In Development on August 7th 2018 and comes with:\u003C\/h4\u003E\n\u003Cul\u003E\n\u003Cli\u003E14 Levels - Each one with its own atmosphere, foes and secrets to discover.\u003C\/li\u003E\n\u003Cli\u003E3 Bosses - Made by the most sadistic of the devs, raised on the salt of the testers.\u003C\/li\u003E\n\u003Cli\u003E60 or so weapons and skills -"},"videos":[],"game_modes":[]}