{"id":"56639092216700713","game_id":"56639092185407484","platform_id":"gog","external_id":"1339867102","dlcs_ids":[],"dlcs":[],"parent_id":null,"supported_operating_systems":[],"available_languages":[{"code":"en-US"}],"first_release_date":null,"game":{"id":"56639092185407484","parent_id":null,"dlcs_ids":[],"mods_ids":[],"first_release_date":null,"releases":[{"id":"56639092216700713","platform_id":"gog","external_id":"1339867102","release_per_platform_id":"gog_1339867102","availability":0},{"id":"56639092185407484","platform_id":"generic","external_id":"56639092185407484","release_per_platform_id":"generic_56639092185407484","availability":1}],"title":{"*":"SlavicPunk: Oldtimer + OST Pack","en-US":"SlavicPunk: Oldtimer + OST Pack"},"sorting_title":{"*":"SlavicPunk Oldtimer OST Pack","en-US":"SlavicPunk Oldtimer OST Pack"},"type":"spam","developers_ids":[],"developers":[],"publishers_ids":[],"publishers":[],"genres_ids":[],"genres":[],"themes_ids":[],"themes":[],"screenshots":[],"videos":[],"artworks":[],"summary":{"*":"\u003Cb\u003ESlavicPunk: Oldtimer\u003C\/b\u003E is an isometric shooter video game, based upon the works of Micha\u0142 Go\u0142kowski, a renown Polish science-fiction and fantasy books author. It is him who created the story of Yanus \u2013 a private investigator with a troubled past, now trying to solve an unexpected case revolving around a stolen data carrier, all this while fighting his own inner demons, the urban gangs and a nigh-omnipotent corporation responsible for the downfall of the city he used to call his own.\n\n\u003Cbr\u003E\u003Cbr\u003E\n\n\u003Cvideo muted preload=\u0022auto\u0022 loop autoplay=\u0022autoplay\u0022 style=\u0022margin: auto;display:block;width:100%\u0022\u003E\n  \u003Csource src=\u0022https:\/\/items.gog.com\/slavicpunk_oldtimer\/mp4\/3_narrow.gif.mp4\u0022 type=\u0022video\/mp4\u0022\u003E\u003C\/video\u003E\n\n\u003Cbr\u003E\n\nThe game offers solid combat and movement systems, as well as a modular weapon upgrade system, thanks to which the players striding through the dark corners of the city may make every encounter feel and look different. Action-packed levels with stealth elements, hacking and environmental puzzle solving are intertwined with more slow-paced sequences of city exploration, side quests and storytelling.\n\n\u003Cbr\u003E\u003Cbr\u003E\n\n\u003Cvideo muted preload=\u0022auto\u0022 loop autoplay=\u0022autoplay\u0022 style=\u0022margin: auto;display:block;width:100%\u0022\u003E\n  \u003Csource src=\u0022https:\/\/items.gog.com\/slavicpunk_oldtimer\/mp4\/2_narrow.gif.mp4\u0022 type=\u0022video\/mp4\u0022\u003E\u003C\/video\u003E\n\n\u003Cbr\u003E\n\nA unique, inherently Slavic take on the cyberpunk world is sure to leave none indifferent thanks to its sharp, caustic sense of humour and a slightly pessimistic outlook at the neon-grey shades of the surrounding reality, at the same time providing a much needed breath of fresh air to the genre itself.\n\n\u003Cbr\u003E\u003Cbr\u003E\n\n\u003Cvideo muted preload=\u0022auto\u0022 loop autoplay=\u0022autoplay\u0022 style=\u0022margin: auto;display:block;width:100%\u0022\u003E\n  \u003Csource src=\u0022https:\/\/items.gog.com\/slavicpunk_oldtimer\/mp4\/1.gif.mp4\u0022 type=\u0022video\/mp4\u0022\u003E\u003C\/video\u003E\n\n\u003Cbr\u003E\n\nAs a team, the question we asked ourselves was: what was the world going to look like in a couple of decades? How would a hypothetical Central and Eastern European city and its inhabitants differ from, say, Blade Runner \u2018s L.A. or Akira\u2019s Neo Tokyo?\u201d.\n\n\u003Cbr\u003E\u003Cbr\u003E\n\nThe attempts to answer this puzzle has had a tremendous deal of influence upon the game\u2019s artistic choices, including a mix of futuristic-esque and overly outdated technologies, the grim, brutalist architecture typical of the post-communist countries, the character\u2019s not-so-obvious moral choices and the often crudely makeshift, yank-and-tuck character and atmosphere of an e","en-US":"\u003Cb\u003ESlavicPunk: Oldtimer\u003C\/b\u003E is an isometric shooter video game, based upon the works of Micha\u0142 Go\u0142kowski, a renown Polish science-fiction and fantasy books author. It is him who created the story of Yanus \u2013 a private investigator with a troubled past, now trying to solve an unexpected case revolving around a stolen data carrier, all this while fighting his own inner demons, the urban gangs and a nigh-omnipotent corporation responsible for the downfall of the city he used to call his own.\n\n\u003Cbr\u003E\u003Cbr\u003E\n\n\u003Cvideo muted preload=\u0022auto\u0022 loop autoplay=\u0022autoplay\u0022 style=\u0022margin: auto;display:block;width:100%\u0022\u003E\n  \u003Csource src=\u0022https:\/\/items.gog.com\/slavicpunk_oldtimer\/mp4\/3_narrow.gif.mp4\u0022 type=\u0022video\/mp4\u0022\u003E\u003C\/video\u003E\n\n\u003Cbr\u003E\n\nThe game offers solid combat and movement systems, as well as a modular weapon upgrade system, thanks to which the players striding through the dark corners of the city may make every encounter feel and look different. Action-packed levels with stealth elements, hacking and environmental puzzle solving are intertwined with more slow-paced sequences of city exploration, side quests and storytelling.\n\n\u003Cbr\u003E\u003Cbr\u003E\n\n\u003Cvideo muted preload=\u0022auto\u0022 loop autoplay=\u0022autoplay\u0022 style=\u0022margin: auto;display:block;width:100%\u0022\u003E\n  \u003Csource src=\u0022https:\/\/items.gog.com\/slavicpunk_oldtimer\/mp4\/2_narrow.gif.mp4\u0022 type=\u0022video\/mp4\u0022\u003E\u003C\/video\u003E\n\n\u003Cbr\u003E\n\nA unique, inherently Slavic take on the cyberpunk world is sure to leave none indifferent thanks to its sharp, caustic sense of humour and a slightly pessimistic outlook at the neon-grey shades of the surrounding reality, at the same time providing a much needed breath of fresh air to the genre itself.\n\n\u003Cbr\u003E\u003Cbr\u003E\n\n\u003Cvideo muted preload=\u0022auto\u0022 loop autoplay=\u0022autoplay\u0022 style=\u0022margin: auto;display:block;width:100%\u0022\u003E\n  \u003Csource src=\u0022https:\/\/items.gog.com\/slavicpunk_oldtimer\/mp4\/1.gif.mp4\u0022 type=\u0022video\/mp4\u0022\u003E\u003C\/video\u003E\n\n\u003Cbr\u003E\n\nAs a team, the question we asked ourselves was: what was the world going to look like in a couple of decades? How would a hypothetical Central and Eastern European city and its inhabitants differ from, say, Blade Runner \u2018s L.A. or Akira\u2019s Neo Tokyo?\u201d.\n\n\u003Cbr\u003E\u003Cbr\u003E\n\nThe attempts to answer this puzzle has had a tremendous deal of influence upon the game\u2019s artistic choices, including a mix of futuristic-esque and overly outdated technologies, the grim, brutalist architecture typical of the post-communist countries, the character\u2019s not-so-obvious moral choices and the often crudely makeshift, yank-and-tuck character and atmosphere of an e"},"visible_in_library":false,"aggregated_rating":null,"game_modes":[],"global_popularity_all_time":0,"global_popularity_current":0,"slug":"SlavicPunk-Oldtimer-OST-Pack"},"title":{"*":"SlavicPunk: Oldtimer + OST Pack","en-US":"SlavicPunk: Oldtimer + OST Pack"},"sorting_title":{"*":"SlavicPunk Oldtimer OST Pack","en-US":"SlavicPunk Oldtimer OST Pack"},"type":"spam","summary":{"*":"\u003Cb\u003ESlavicPunk: Oldtimer\u003C\/b\u003E is an isometric shooter video game, based upon the works of Micha\u0142 Go\u0142kowski, a renown Polish science-fiction and fantasy books author. It is him who created the story of Yanus \u2013 a private investigator with a troubled past, now trying to solve an unexpected case revolving around a stolen data carrier, all this while fighting his own inner demons, the urban gangs and a nigh-omnipotent corporation responsible for the downfall of the city he used to call his own.\n\n\u003Cbr\u003E\u003Cbr\u003E\n\n\u003Cvideo muted preload=\u0022auto\u0022 loop autoplay=\u0022autoplay\u0022 style=\u0022margin: auto;display:block;width:100%\u0022\u003E\n  \u003Csource src=\u0022https:\/\/items.gog.com\/slavicpunk_oldtimer\/mp4\/3_narrow.gif.mp4\u0022 type=\u0022video\/mp4\u0022\u003E\u003C\/video\u003E\n\n\u003Cbr\u003E\n\nThe game offers solid combat and movement systems, as well as a modular weapon upgrade system, thanks to which the players striding through the dark corners of the city may make every encounter feel and look different. Action-packed levels with stealth elements, hacking and environmental puzzle solving are intertwined with more slow-paced sequences of city exploration, side quests and storytelling.\n\n\u003Cbr\u003E\u003Cbr\u003E\n\n\u003Cvideo muted preload=\u0022auto\u0022 loop autoplay=\u0022autoplay\u0022 style=\u0022margin: auto;display:block;width:100%\u0022\u003E\n  \u003Csource src=\u0022https:\/\/items.gog.com\/slavicpunk_oldtimer\/mp4\/2_narrow.gif.mp4\u0022 type=\u0022video\/mp4\u0022\u003E\u003C\/video\u003E\n\n\u003Cbr\u003E\n\nA unique, inherently Slavic take on the cyberpunk world is sure to leave none indifferent thanks to its sharp, caustic sense of humour and a slightly pessimistic outlook at the neon-grey shades of the surrounding reality, at the same time providing a much needed breath of fresh air to the genre itself.\n\n\u003Cbr\u003E\u003Cbr\u003E\n\n\u003Cvideo muted preload=\u0022auto\u0022 loop autoplay=\u0022autoplay\u0022 style=\u0022margin: auto;display:block;width:100%\u0022\u003E\n  \u003Csource src=\u0022https:\/\/items.gog.com\/slavicpunk_oldtimer\/mp4\/1.gif.mp4\u0022 type=\u0022video\/mp4\u0022\u003E\u003C\/video\u003E\n\n\u003Cbr\u003E\n\nAs a team, the question we asked ourselves was: what was the world going to look like in a couple of decades? How would a hypothetical Central and Eastern European city and its inhabitants differ from, say, Blade Runner \u2018s L.A. or Akira\u2019s Neo Tokyo?\u201d.\n\n\u003Cbr\u003E\u003Cbr\u003E\n\nThe attempts to answer this puzzle has had a tremendous deal of influence upon the game\u2019s artistic choices, including a mix of futuristic-esque and overly outdated technologies, the grim, brutalist architecture typical of the post-communist countries, the character\u2019s not-so-obvious moral choices and the often crudely makeshift, yank-and-tuck character and atmosphere of an e","en-US":"\u003Cb\u003ESlavicPunk: Oldtimer\u003C\/b\u003E is an isometric shooter video game, based upon the works of Micha\u0142 Go\u0142kowski, a renown Polish science-fiction and fantasy books author. It is him who created the story of Yanus \u2013 a private investigator with a troubled past, now trying to solve an unexpected case revolving around a stolen data carrier, all this while fighting his own inner demons, the urban gangs and a nigh-omnipotent corporation responsible for the downfall of the city he used to call his own.\n\n\u003Cbr\u003E\u003Cbr\u003E\n\n\u003Cvideo muted preload=\u0022auto\u0022 loop autoplay=\u0022autoplay\u0022 style=\u0022margin: auto;display:block;width:100%\u0022\u003E\n  \u003Csource src=\u0022https:\/\/items.gog.com\/slavicpunk_oldtimer\/mp4\/3_narrow.gif.mp4\u0022 type=\u0022video\/mp4\u0022\u003E\u003C\/video\u003E\n\n\u003Cbr\u003E\n\nThe game offers solid combat and movement systems, as well as a modular weapon upgrade system, thanks to which the players striding through the dark corners of the city may make every encounter feel and look different. Action-packed levels with stealth elements, hacking and environmental puzzle solving are intertwined with more slow-paced sequences of city exploration, side quests and storytelling.\n\n\u003Cbr\u003E\u003Cbr\u003E\n\n\u003Cvideo muted preload=\u0022auto\u0022 loop autoplay=\u0022autoplay\u0022 style=\u0022margin: auto;display:block;width:100%\u0022\u003E\n  \u003Csource src=\u0022https:\/\/items.gog.com\/slavicpunk_oldtimer\/mp4\/2_narrow.gif.mp4\u0022 type=\u0022video\/mp4\u0022\u003E\u003C\/video\u003E\n\n\u003Cbr\u003E\n\nA unique, inherently Slavic take on the cyberpunk world is sure to leave none indifferent thanks to its sharp, caustic sense of humour and a slightly pessimistic outlook at the neon-grey shades of the surrounding reality, at the same time providing a much needed breath of fresh air to the genre itself.\n\n\u003Cbr\u003E\u003Cbr\u003E\n\n\u003Cvideo muted preload=\u0022auto\u0022 loop autoplay=\u0022autoplay\u0022 style=\u0022margin: auto;display:block;width:100%\u0022\u003E\n  \u003Csource src=\u0022https:\/\/items.gog.com\/slavicpunk_oldtimer\/mp4\/1.gif.mp4\u0022 type=\u0022video\/mp4\u0022\u003E\u003C\/video\u003E\n\n\u003Cbr\u003E\n\nAs a team, the question we asked ourselves was: what was the world going to look like in a couple of decades? How would a hypothetical Central and Eastern European city and its inhabitants differ from, say, Blade Runner \u2018s L.A. or Akira\u2019s Neo Tokyo?\u201d.\n\n\u003Cbr\u003E\u003Cbr\u003E\n\nThe attempts to answer this puzzle has had a tremendous deal of influence upon the game\u2019s artistic choices, including a mix of futuristic-esque and overly outdated technologies, the grim, brutalist architecture typical of the post-communist countries, the character\u2019s not-so-obvious moral choices and the often crudely makeshift, yank-and-tuck character and atmosphere of an e"},"videos":[],"game_modes":[]}