{"id":"51811381733747911","game_id":"51811381711678028","platform_id":"gog","external_id":"1207665261","dlcs_ids":[],"dlcs":[],"parent_id":null,"supported_operating_systems":[],"available_languages":[{"code":"en-US"}],"first_release_date":null,"game":{"id":"51811381711678028","parent_id":null,"dlcs_ids":[],"mods_ids":[],"first_release_date":null,"releases":[{"id":"51811381733747911","platform_id":"gog","external_id":"1207665261","release_per_platform_id":"gog_1207665261","availability":0},{"id":"51811381711678028","platform_id":"generic","external_id":"51811381711678028","release_per_platform_id":"generic_51811381711678028","availability":1}],"title":{"*":"Playing Columbine","en-US":"Playing Columbine"},"sorting_title":{"*":"Playing Columbine","en-US":"Playing Columbine"},"type":"spam","developers_ids":[],"developers":[],"publishers_ids":[],"publishers":[],"genres_ids":[],"genres":[],"themes_ids":[],"themes":[],"screenshots":[],"videos":[],"artworks":[],"summary":{"*":"\u003Cbr\u003E\nIMDB rating: 7,1\u003Cbr\u003E\nDuration: 94 min.\u003Cbr\u003E\nAvailable resolutions: 1080p (4 GB), 720p (1.9 GB), 576p (744 MB)\u003Cbr\u003E\nFormat: MP4 \u003Cbr\u003E\nDirector: Danny Ledonne\u003Cbr\u003E\n\u003Cbr\u003E\nOn April 20th 1999, the United States was rocked by a horrific school shooting at Columbine High School in Littleton, Colorado. In the years to follow, many forms of media began to sort out the events of that day. Books were published. Films were produced. Then in 2005, one Colorado man created an amateur videogame exploring the actions and possible motives of the two shooters. Offered as a free online computer game, it was downloaded over half a million times, became immensely controversial and brought a pressing question to the public discussion: we can read Columbine, we can watch Columbine, but can we play Columbine? Moreover, should we?\n\u003Cbr\u003E \u003Cbr\u003E\nAfter being made on a shoestring budget with entry-level middleware, Super Columbine Massacre RPG! easily provoked more debate and discussion than one could imagine a 16-bit role-playing game ever would. In the documentary Playing Columbine: a true story of videogame controversy, the journey of the game is traced back to its inception, through the 2006 shooting at Dawson College in which the game was singled out by the media as a \u0022murder simulator\u0022 that \u0022trained\u0022 the shooter, and finally the game\u0027s removal from the list of finalists at the Slamdance 2007 Guerrilla Gamemaker Competition - prompting half the entries and a sponsor to pull out of the festival in protest. Clearly the game has polarized audiences worldwide, giving way to ardent defenders as well as staunch critics. Beyond the controversial game itself, the film explores how controversial media is covered in the press, the school shooting phenomenon, and the future of games as an expressive medium.","en-US":"\u003Cbr\u003E\nIMDB rating: 7,1\u003Cbr\u003E\nDuration: 94 min.\u003Cbr\u003E\nAvailable resolutions: 1080p (4 GB), 720p (1.9 GB), 576p (744 MB)\u003Cbr\u003E\nFormat: MP4 \u003Cbr\u003E\nDirector: Danny Ledonne\u003Cbr\u003E\n\u003Cbr\u003E\nOn April 20th 1999, the United States was rocked by a horrific school shooting at Columbine High School in Littleton, Colorado. In the years to follow, many forms of media began to sort out the events of that day. Books were published. Films were produced. Then in 2005, one Colorado man created an amateur videogame exploring the actions and possible motives of the two shooters. Offered as a free online computer game, it was downloaded over half a million times, became immensely controversial and brought a pressing question to the public discussion: we can read Columbine, we can watch Columbine, but can we play Columbine? Moreover, should we?\n\u003Cbr\u003E \u003Cbr\u003E\nAfter being made on a shoestring budget with entry-level middleware, Super Columbine Massacre RPG! easily provoked more debate and discussion than one could imagine a 16-bit role-playing game ever would. In the documentary Playing Columbine: a true story of videogame controversy, the journey of the game is traced back to its inception, through the 2006 shooting at Dawson College in which the game was singled out by the media as a \u0022murder simulator\u0022 that \u0022trained\u0022 the shooter, and finally the game\u0027s removal from the list of finalists at the Slamdance 2007 Guerrilla Gamemaker Competition - prompting half the entries and a sponsor to pull out of the festival in protest. Clearly the game has polarized audiences worldwide, giving way to ardent defenders as well as staunch critics. Beyond the controversial game itself, the film explores how controversial media is covered in the press, the school shooting phenomenon, and the future of games as an expressive medium."},"visible_in_library":false,"aggregated_rating":null,"game_modes":[],"global_popularity_all_time":0,"global_popularity_current":0,"slug":"Playing-Columbine"},"title":{"*":"Playing Columbine","en-US":"Playing Columbine"},"sorting_title":{"*":"Playing Columbine","en-US":"Playing Columbine"},"type":"spam","summary":{"*":"\u003Cbr\u003E\nIMDB rating: 7,1\u003Cbr\u003E\nDuration: 94 min.\u003Cbr\u003E\nAvailable resolutions: 1080p (4 GB), 720p (1.9 GB), 576p (744 MB)\u003Cbr\u003E\nFormat: MP4 \u003Cbr\u003E\nDirector: Danny Ledonne\u003Cbr\u003E\n\u003Cbr\u003E\nOn April 20th 1999, the United States was rocked by a horrific school shooting at Columbine High School in Littleton, Colorado. In the years to follow, many forms of media began to sort out the events of that day. Books were published. Films were produced. Then in 2005, one Colorado man created an amateur videogame exploring the actions and possible motives of the two shooters. Offered as a free online computer game, it was downloaded over half a million times, became immensely controversial and brought a pressing question to the public discussion: we can read Columbine, we can watch Columbine, but can we play Columbine? Moreover, should we?\n\u003Cbr\u003E \u003Cbr\u003E\nAfter being made on a shoestring budget with entry-level middleware, Super Columbine Massacre RPG! easily provoked more debate and discussion than one could imagine a 16-bit role-playing game ever would. In the documentary Playing Columbine: a true story of videogame controversy, the journey of the game is traced back to its inception, through the 2006 shooting at Dawson College in which the game was singled out by the media as a \u0022murder simulator\u0022 that \u0022trained\u0022 the shooter, and finally the game\u0027s removal from the list of finalists at the Slamdance 2007 Guerrilla Gamemaker Competition - prompting half the entries and a sponsor to pull out of the festival in protest. Clearly the game has polarized audiences worldwide, giving way to ardent defenders as well as staunch critics. Beyond the controversial game itself, the film explores how controversial media is covered in the press, the school shooting phenomenon, and the future of games as an expressive medium.","en-US":"\u003Cbr\u003E\nIMDB rating: 7,1\u003Cbr\u003E\nDuration: 94 min.\u003Cbr\u003E\nAvailable resolutions: 1080p (4 GB), 720p (1.9 GB), 576p (744 MB)\u003Cbr\u003E\nFormat: MP4 \u003Cbr\u003E\nDirector: Danny Ledonne\u003Cbr\u003E\n\u003Cbr\u003E\nOn April 20th 1999, the United States was rocked by a horrific school shooting at Columbine High School in Littleton, Colorado. In the years to follow, many forms of media began to sort out the events of that day. Books were published. Films were produced. Then in 2005, one Colorado man created an amateur videogame exploring the actions and possible motives of the two shooters. Offered as a free online computer game, it was downloaded over half a million times, became immensely controversial and brought a pressing question to the public discussion: we can read Columbine, we can watch Columbine, but can we play Columbine? Moreover, should we?\n\u003Cbr\u003E \u003Cbr\u003E\nAfter being made on a shoestring budget with entry-level middleware, Super Columbine Massacre RPG! easily provoked more debate and discussion than one could imagine a 16-bit role-playing game ever would. In the documentary Playing Columbine: a true story of videogame controversy, the journey of the game is traced back to its inception, through the 2006 shooting at Dawson College in which the game was singled out by the media as a \u0022murder simulator\u0022 that \u0022trained\u0022 the shooter, and finally the game\u0027s removal from the list of finalists at the Slamdance 2007 Guerrilla Gamemaker Competition - prompting half the entries and a sponsor to pull out of the festival in protest. Clearly the game has polarized audiences worldwide, giving way to ardent defenders as well as staunch critics. Beyond the controversial game itself, the film explores how controversial media is covered in the press, the school shooting phenomenon, and the future of games as an expressive medium."},"videos":[],"game_modes":[]}