{"id":"51428787754389727","game_id":"51152783798224767","platform_id":"gog","external_id":"1207660693","dlcs_ids":[],"dlcs":[],"parent_id":null,"supported_operating_systems":[{"slug":"osx","name":"macOS"},{"slug":"windows","name":"Windows"}],"available_languages":[{"code":"en-US"}],"first_release_date":"2014-02-17T00:00:00+0000","game":{"id":"51152783798224767","parent_id":null,"dlcs_ids":[],"mods_ids":[],"first_release_date":"1984-12-01T00:00:00+0000","releases":[{"id":"51428787754389727","platform_id":"gog","external_id":"1207660693","release_per_platform_id":"gog_1207660693","availability":1},{"id":"54084659209501524","platform_id":"test","external_id":"2974145743","release_per_platform_id":"test_2974145743","availability":0},{"id":"51152783798224767","platform_id":"generic","external_id":"51152783798224767","release_per_platform_id":"generic_51152783798224767","availability":1}],"title":{"*":"Doomdark\u0027s Revenge","en-US":"Doomdark\u0027s Revenge"},"sorting_title":{"*":"Doomdarks Revenge","en-US":"Doomdarks Revenge"},"type":"game","developers_ids":[],"developers":[],"publishers_ids":["51141839906370774"],"publishers":[{"id":"51141839906370774","name":"Beyond","slug":"beyond"}],"genres_ids":["51071842242881003","51071904337940794","51141228183502708"],"genres":[{"id":"51071842242881003","name":{"*":"Role-playing (RPG)","en-US":"Role-playing (RPG)"},"slug":"role-playing-rpg"},{"id":"51071904337940794","name":{"*":"Strategy","en-US":"Strategy"},"slug":"strategy"},{"id":"51141228183502708","name":{"*":"Tactical","en-US":"Tactical"},"slug":"tactical"}],"themes_ids":["51071842246739768"],"themes":[{"id":"51071842246739768","name":{"*":"Fantasy","en-US":"Fantasy"},"slug":"fantasy"}],"screenshots":[{"url_format":"https:\/\/images.gog.com\/a0555daeb15ea793cde4ede430f1a6cc2557b724d18fdd226b930f80e4c2b596{formatter}.{ext}?namespace=gamesdb"},{"url_format":"https:\/\/images.gog.com\/e00571511eb63fcbb09e815e06b83ea7468f117f485a7e1e55118d1ed7ea37b7{formatter}.{ext}?namespace=gamesdb"},{"url_format":"https:\/\/images.gog.com\/d413e32530a3ddca7d03db122874fe3a6c6876e390441c8a3e2bd2bfe9c02baa{formatter}.{ext}?namespace=gamesdb"},{"url_format":"https:\/\/images.gog.com\/08230799f1e4fba6df530deb59f1ddd5319641f5ae105497a844172e1d4a71ba{formatter}.{ext}?namespace=gamesdb"},{"url_format":"https:\/\/images.gog.com\/3902a5bd2768b795c1a1efe63930c7413af1c50b713298c09498fac372b55de0{formatter}.{ext}?namespace=gamesdb"},{"url_format":"https:\/\/images.gog.com\/490005be36b7d3a020d7786a1c5ac31b1a79b398e004845252b456e640f6593a{formatter}.{ext}?namespace=gamesdb"},{"url_format":"https:\/\/images.gog.com\/73ea1b20bc3483f9e12314776187483d85a8de6fb52ffe176c491dccb3ff9f5a{formatter}.{ext}?namespace=gamesdb"},{"url_format":"https:\/\/images.gog.com\/229731b222a8ea8fcec6b6de3e7753b4acb7043be440c2c9272efce5fa29c5a0{formatter}.{ext}?namespace=gamesdb"},{"url_format":"https:\/\/images.gog.com\/d679390fac2c4c05f56f8ae936559633b9a17bcc255cb7e9cf336ceeab342ec8{formatter}.{ext}?namespace=gamesdb"},{"url_format":"https:\/\/images.gog.com\/307d3db449732b3633835080bc380fe99e10662b2603ca020fc15dfeb5e74389{formatter}.{ext}?namespace=gamesdb"},{"url_format":"https:\/\/images.gog.com\/4c5d49cf86281887c665d08cb93ce4a3de2bb25876686f42dbdb8047698445e0{formatter}.{ext}?namespace=gamesdb"}],"videos":[{"provider":"youtube","video_id":"iDgwB6r0s5s","thumbnail_id":"iDgwB6r0s5s","name":"Gameplay Video"}],"artworks":[{"url_format":"https:\/\/images.gog.com\/ca4a6bd06395b16f56eda78a3bb8fc65c8544139690b7ec2469a7165642b9d38{formatter}.{ext}?namespace=gamesdb"},{"url_format":"https:\/\/images.gog.com\/e4070437d8e0f58ba22fe1ca5a699d7c97acb4778fe1dbc74b0d368d938dc600{formatter}.{ext}?namespace=gamesdb"}],"summary":{"*":"The follow-up to the original Lords of Midnight game uses a similar game system to its predecessor, but the story is now much more complex. Luxor the Moonprince\u0027s son Morkin has been kidnapped by Shareth, daughter of Doomdark, the evil ruler deposed in the first game. The player initially takes control of Luxor, Rothron the Wise, and Morkin\u0027s lover Tarithel the Fey, although many more characters can be recruited as the game progresses, as they aim to banish Shareth and rescue Morkin. Shareth has brainwashed him, so he must also be turned back to Luxor\u0027s side. \r\n \r\nThe game is effectively turn-based; your characters move by day (with a limited amount of movement possible, with each move in one of the 8 compass directions) and Shareth\u0027s by night. You will find plains, mountains, forests, underground tunnels and mysterious temples on your journey. A dark mist follows much of the area, which causes your characters to deteriorate in mood and thus become less effective. \r\n \r\nThe characters are now split into five distinct tribes - Giant, Dwarf, Fey, Icemark and Barbarians, and recruiting new characters into your party isn\u0027t automatic - factors such as the game situation can make some refuse to join, turn on members of other races, or defect (as the Utarg did in the first game). \r\n \r\nThere are several different objectives and possible outcomes to the game. Bringing Morkin back to the Gates of Varenorn is the most basic one, but many other characters ought to be saved, Shareth can be killed completely (with practice!), and there are many Crowns of Icemark to be retrieved. As in the first game, control of the full party only remains while Luxor is alive - his death means total defeat.","en-US":"The follow-up to the original Lords of Midnight game uses a similar game system to its predecessor, but the story is now much more complex. Luxor the Moonprince\u0027s son Morkin has been kidnapped by Shareth, daughter of Doomdark, the evil ruler deposed in the first game. The player initially takes control of Luxor, Rothron the Wise, and Morkin\u0027s lover Tarithel the Fey, although many more characters can be recruited as the game progresses, as they aim to banish Shareth and rescue Morkin. Shareth has brainwashed him, so he must also be turned back to Luxor\u0027s side.\n\nThe game is effectively turn-based; your characters move by day (with a limited amount of movement possible, with each move in one of the 8 compass directions) and Shareth\u0027s by night. You will find plains, mountains, forests, underground tunnels and mysterious temples on your journey. A dark mist follows much of the area, which causes your characters to deteriorate in mood and thus become less effective.\n\nThe characters are now split into five distinct tribes - Giant, Dwarf, Fey, Icemark and Barbarians, and recruiting new characters into your party isn\u0027t automatic - factors such as the game situation can make some refuse to join, turn on members of other races, or defect (as the Utarg did in the first game).\n\nThere are several different objectives and possible outcomes to the game. Bringing Morkin back to the Gates of Varenorn is the most basic one, but many other characters ought to be saved, Shareth can be killed completely (with practice!), and there are many Crowns of Icemark to be retrieved. As in the first game, control of the full party only remains while Luxor is alive - his death means total defeat."},"visible_in_library":true,"aggregated_rating":null,"game_modes":[{"id":"53051895165351137","name":"Single player","slug":"single-player"}],"horizontal_artwork":{"url_format":"https:\/\/images.gog.com\/1c7f4816a1ef1a0e4a718da2d39720aa6d9a1d73fac1df4efcc5946761950bea{formatter}.{ext}?namespace=gamesdb"},"background":{"url_format":"https:\/\/images.gog.com\/1c7f4816a1ef1a0e4a718da2d39720aa6d9a1d73fac1df4efcc5946761950bea{formatter}.{ext}?namespace=gamesdb"},"vertical_cover":{"url_format":"https:\/\/images.gog.com\/d70513a29ad25c6c4ab73ef8195bf441d12be3b11dc54e0220ca81e2803a8577{formatter}.{ext}?namespace=gamesdb"},"cover":{"url_format":"https:\/\/images.gog.com\/d70513a29ad25c6c4ab73ef8195bf441d12be3b11dc54e0220ca81e2803a8577{formatter}.{ext}?namespace=gamesdb"},"logo":{"url_format":"https:\/\/images.gog.com\/d585995f70f064dad18eb0fc1939df99c3ecae4794b83e6555c329aea1b2f21c{formatter}.{ext}?namespace=gamesdb"},"square_icon":{"url_format":"https:\/\/images.gog.com\/e4070437d8e0f58ba22fe1ca5a699d7c97acb4778fe1dbc74b0d368d938dc600{formatter}.{ext}?namespace=gamesdb"},"global_popularity_all_time":0,"global_popularity_current":0,"slug":"doomdark-s-revenge-1984"},"title":{"*":"Doomdark\u0027s Revenge","en-US":"Doomdark\u0027s Revenge"},"sorting_title":{"*":"Doomdarks Revenge","en-US":"Doomdarks Revenge"},"type":"game","summary":{"*":"The follow-up to the original Lords of Midnight game uses a similar game system to its predecessor, but the story is now much more complex. Luxor the Moonprince\u0027s son Morkin has been kidnapped by Shareth, daughter of Doomdark, the evil ruler deposed in the first game. The player initially takes control of Luxor, Rothron the Wise, and Morkin\u0027s lover Tarithel the Fey, although many more characters can be recruited as the game progresses, as they aim to banish Shareth and rescue Morkin. Shareth has brainwashed him, so he must also be turned back to Luxor\u0027s side. \r\n \r\nThe game is effectively turn-based; your characters move by day (with a limited amount of movement possible, with each move in one of the 8 compass directions) and Shareth\u0027s by night. You will find plains, mountains, forests, underground tunnels and mysterious temples on your journey. A dark mist follows much of the area, which causes your characters to deteriorate in mood and thus become less effective. \r\n \r\nThe characters are now split into five distinct tribes - Giant, Dwarf, Fey, Icemark and Barbarians, and recruiting new characters into your party isn\u0027t automatic - factors such as the game situation can make some refuse to join, turn on members of other races, or defect (as the Utarg did in the first game). \r\n \r\nThere are several different objectives and possible outcomes to the game. Bringing Morkin back to the Gates of Varenorn is the most basic one, but many other characters ought to be saved, Shareth can be killed completely (with practice!), and there are many Crowns of Icemark to be retrieved. As in the first game, control of the full party only remains while Luxor is alive - his death means total defeat.","en-US":"The follow-up to the original Lords of Midnight game uses a similar game system to its predecessor, but the story is now much more complex. Luxor the Moonprince\u0027s son Morkin has been kidnapped by Shareth, daughter of Doomdark, the evil ruler deposed in the first game. The player initially takes control of Luxor, Rothron the Wise, and Morkin\u0027s lover Tarithel the Fey, although many more characters can be recruited as the game progresses, as they aim to banish Shareth and rescue Morkin. Shareth has brainwashed him, so he must also be turned back to Luxor\u0027s side.\n\nThe game is effectively turn-based; your characters move by day (with a limited amount of movement possible, with each move in one of the 8 compass directions) and Shareth\u0027s by night. You will find plains, mountains, forests, underground tunnels and mysterious temples on your journey. A dark mist follows much of the area, which causes your characters to deteriorate in mood and thus become less effective.\n\nThe characters are now split into five distinct tribes - Giant, Dwarf, Fey, Icemark and Barbarians, and recruiting new characters into your party isn\u0027t automatic - factors such as the game situation can make some refuse to join, turn on members of other races, or defect (as the Utarg did in the first game).\n\nThere are several different objectives and possible outcomes to the game. Bringing Morkin back to the Gates of Varenorn is the most basic one, but many other characters ought to be saved, Shareth can be killed completely (with practice!), and there are many Crowns of Icemark to be retrieved. As in the first game, control of the full party only remains while Luxor is alive - his death means total defeat."},"videos":[],"game_modes":[{"id":"53051895165351137","name":"Single player","slug":"single-player"}],"logo":{"url_format":"https:\/\/images.gog.com\/d585995f70f064dad18eb0fc1939df99c3ecae4794b83e6555c329aea1b2f21c{formatter}.{ext}?namespace=gamesdb"}}